Build a legible progression loop
The game starts with minimal production. Players convert resources, unlock research, and automate tasks to open new options.
Omega Protocol · omega-protocol.net
Executive summary of the case study.

Omega Protocol is a mobile incremental strategy game with a cosmic-horror setting. Players guide an AI through the remains of the universe and automate its production.
Omega Protocol is an incremental strategy game with a cosmic-horror setting. Players control an AI that must generate resources, explore the remains of the universe, and restart the cosmic cycle.
The game starts with minimal production. Players convert resources, unlock research, and automate tasks to open new options.
The experience combines production, research, exploration, combat, skills, and automation. The story frames these mechanics as protocols for a surviving AI.
The commit history records a move from resource controllers to a continuous simulation engine. Tests cover progression. Offline catch-up uses limits to prevent production jumps.
The game uses React Native, Expo, TypeScript, and Zustand, with local saves and Playwright tests. The history also records rewarded ads in production and combat loops. I make no revenue claim.

The equipment tab shows available skills, ranks, and locked slots.
For a conversation about simulation, mobile game design, and monetisation without unsupported figures, email me@raul-alvarez.es.
The official site links to the mobile game listings.
The history shows a move to continuous simulation and bounded offline progress.